Honestly if it was me, I would get rid of gles2rice, gles2n64, and the videocore plugin.GLideN64 works betters than all those in every game I have tried.
Best Retroarch Mupen64 Settings Plus Is GoingIf you dont use CEA-1 then mupen64plus is going to try to upscale the image to 1080p (assuming they are using an HDTV for instance). This doesnt void the warranty and seems quite stable, it is also needed for a lot of N64 games to work well. GLideN64 incorporates a texture cache, and the default texture cache max size is 500MB, so if someone plays for a long time there is the possibility for that cache to fill up. Some more work may by required for this - if we do decide to change the default. You may not think those plugins are needed, but I can assure you there would be great upset if they were removed. ![]() I use it to run games using --windowed --resolution 320x240 using CEA-1, so I can play games at their native resolution (full screen). You told me you would prefer a GLES stretch viewportwindow option over a dispmanx option. Gliden64 is definitely the best plugin but I dont know what would be the best solution to force low res for all possible video outputs. If the SDL2 solution doesnt break anything else we could include that, but it wont fix it for the Mali SDL2 backend for example, which is why a fix in mupen64 itself would be best imho. That said, what annoys me about dispmanx scaling is when it applies a very blurry bilinear filter (does it do it here), rather than keeping the crisp edges. There must be ways to get around this as not everything from a low-res source using it to scale to native res has this problem, but i dont know how. However the glide section of the mupen cfg is empty until you run a game, so I dont know how youd script that. GLideN64 is more consistent (and accurate), of course, but the frame rates and resolutions are much lower on these games. If your patch keeps the source aspect ratio everything should be fine.
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